What The Security Industry Can Learn From The Halo Video Games

Some of those lessons from security fundamentals include a focus on hygiene, people and process, he said. In an October study in collaboration with the Ponemon Institute, Gilliland said companies that used encryption saw a 20 percent lower cost of breach from average, those who built in security monitoring and analytics saw a 23 percent lower cost and APT technologies saw a 19 percent lower cost.

"It’s a way of starting to think about, in all of the mess of noise that is out there in the security environment...where should I spend my incremental dollar? This is a guidepost," Gilliland said.

The challenge is that traditional security methods alone won't cut it as the number of breaches continues to rise, with the number of attacks up 176 percent and the average cost of breach up 96 percent. Driving that challenge is an extension of the infrastructure outside of the four walls of the company with BYOD and cloud.  

"This is where the new school of cyber security becomes really important. It's not just the infrastructure and what we're doing there, it's about the interactions that are going on between our users and the ecosystem of services they're consuming from us," Gilliland said.

Gilliland said technologies such as cloud proxies to manage interactions and collaborations around users, apps and data both inside and outside of the infrastructure. That "new security" will require an "multiplayer" approach similar to what is anticipated from Halo 5: Guardians, he said.

"It's going to be collaborative. It's going to have massive multiplayer capabilities. We're going to work together better to secure ourselves...and that’s going to help us. Part of it is the new school, but I think we also need to bring forward the old school," Gilliland said.